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Layers of fear pt
Layers of fear pt








layers of fear pt

The combination of the literary likenesses – House of Leaves, Dorian Gray, and even HP Lovecraft- allow the game’s designers to deliver a wholly eerie gaming experience, one which pulls you head first into the complex layers of the world around you. We are compelled to continue finding such clues in order to discover the true story of his downfall. Much like the novel, the character appears to be suffering a fate of his own making, as hints to his seemingly unhappy family life unfold throughout.

layers of fear pt

It’s clear that Layers of Fear takes heavy influence from Oscar Wilde’s Dorian Gray, with a quote even thrown in at the title screen. You can investigate as much as you want as there is no time limit, just be sure to make the most of each room as it might disappear behind you without warning!

layers of fear pt

Rather than just looking at items, each carries a significant clue into the situation you are now in, making exploring the surroundings both a rewarding and terrifying experience. Memories are resurfaced through cut scenes as you roam, dragging you into the story and all round gaming experience. You are surrounded by alcoholic bottles, creepy paintings and cryptic notes, all of which are piecing together the history of the demise of your protagonist.

#Layers of fear pt full#

The feelings of wonder, confusion and disorientation throw you full force into the horror setting When you realise how deep you have gotten, it is impossible to turn away and escape. While you do so, you are blindly and unwittingly delving deeper and deeper into the story whilst terror unfolds around you. The feelings of wonder, confusion and disorientation throw you full force into the horror setting, and leave you intrigued to find out more. It becomes clear that your character is haunted by his demons, and that he won’t be leaving them behind any time soon. Doors that you once entered disappear, paintings move and melt before your eyes, and the atmosphere becomes more and more tense. The halls become winding and House of Leaves-esque, with nothing ending up where it was in the beginning. You realise that you have yet to complete one of your works of art, which you are now to finish throughout the game using quite unorthodox materials. The game starts off fairly simply, just taking in the atmosphere and finding out as much as you can about the life you once led.Īs the game develops, the protagonist, and you, descend more into madness and lose touch with what is reality and what is just your imagination. You follow a point and click aesthetic, exploring the rooms, looking at items as you go. When starting Layers of Fear, you take on the role of an alcoholic painter, exploring his old Victorian house with no initial clear understanding as to what your mission is.










Layers of fear pt